#ifndef _FIGHT_CTRL_H_
#define _FIGHT_CTRL_H_

#include "include/GlobalGameObj.h"

class FightCtrl
{
public:
    static void FightMonster(GlobalGameObj *p_game_obj);

private:
	int GetNextFighter(vector<Fight::FightInfo *> &fighter_list, int begin_index);
	int GetAvailableSkill(Fight::FightInfo *p_fight_info);
};

#endif
